Every Sunday: 50 teachers get a full year for $49.99. Next drop tomorrow →

Grade 3 Science Oklahoma Standards

108 standards - Oklahoma standards

These are the official Grade 3 Science Oklahoma standards — the exact codes and student expectations grade 3 teachers are required to teach and Oklahoma state test assesses. Browse every standard below, then generate a print-ready, standards-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Standards

ETS1

Engineering Design

Generate resource
ETS1

Engineering Design

Generate resource
ETS1

Engineering Design

Generate resource
ETS1

Engineering Design

Generate resource
G35

Grade 3 - Grade 5

Generate resource
G35.ETS1.1

Define a simple design problem reflecting a need or want that includes specified criteria for success and constraints on materials, time, or cost.

Generate resource
G35.ETS1.2

Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.

Generate resource
G35.ETS1.3

Plan and carry out fair tests in which variables are controlled and failure points are considered to identify aspects of a model or prototype that can be improved.

Generate resource
HS

High School

Generate resource
HS.ETS1.1

Analyze a major global challenge to specify qualitative and quantitative criteria and constraints for solutions that account for societal needs and wants.

Generate resource
HS.ETS1.2

Design a solution to a complex real-world problem by breaking it down into smaller, more manageable problems that can be solved through engineering.

Generate resource
HS.ETS1.3

valuate a solution to a complex real-world problem based on prioritized criteria and trade-offs that account for a range of constraints, including cost, safety, reliability, and aesthetics, as well as possible social, cultural, and environmental impacts.

Generate resource
HS.ETS1.4

Use a computer simulation to model the impact of proposed solutions to a complex real-world problem with numerous criteria and constraints on interactions within and between systems relevant to the problem.

Generate resource
K2

KINDERGARTEN - GRADE 2

Generate resource
K2.ETS1.1

Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.

Generate resource
K2.ETS1.2

Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.

Generate resource
K2.ETS1.3

Analyze data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of how each performs.

Generate resource
MS

Middle School

Generate resource
MS.ETS1.1

Define the criteria and constraints of a design problem with sufficient precision to ensure a successful solution, taking into account relevant scientific principles and potential impacts on people and the natural environment that may limit possible solutions.

Generate resource
MS.ETS1.2

Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem.

Generate resource
MS.ETS1.3

Analyze data from tests to determine similarities and differences among several design solutions to identify the best characteristics of each that can be combined into a new solution to better meet the criteria for success.

Generate resource
MS.ETS1.4

Develop a model to generate data for iterative testing and modification of a proposed object, tool, or process such that an optimal design can be achieved.

Generate resource
3.ESS2.1

Represent data in tables and graphical displays to describe typical weather conditions expected during a particular season.

Generate resource
3.ESS2.1

Represent data in tables and graphical displays to describe typical weather conditions expected during a particular season.

Generate resource
3.ESS2.2

Obtain and combine information to describe climates in different regions of the world.

Generate resource
3.ESS2.2

Obtain and combine information to describe climates in different regions of the world.

Generate resource
3.ESS3.1

Make a claim about the merit of a design solution that reduces the impacts of a weather-related hazard.

Generate resource
3.ESS3.1

Make a claim about the merit of a design solution that reduces the impacts of a weather-related hazard.*

Generate resource
3.LS1.1

Develop and use models to describe that organisms have unique and diverse life cycles but all have a common pattern of birth, growth, reproduction, and death.

Generate resource
3.LS1.1

Develop and use models to describe that organisms have unique and diverse life cycles but all have a common pattern of birth, growth, reproduction, and death.

Generate resource
3.LS2.1

Construct an argument that some animals form groups that help members survive.

Generate resource
3.LS2.1

Construct an argument that some animals form groups that help members survive.

Generate resource
3.LS3.1

Analyze and interpret data to provide evidence that plants and animals have traits inherited from parents and that variation of these traits exists in a group of similar organisms.

Generate resource
3.LS3.1

Analyze and interpret data to provide evidence that plants and animals have traits inherited from parents and that variation of these traits exists in a group of similar organisms.

Generate resource
3.LS3.2

Use evidence to support the explanation that traits can be influenced by the environment.

Generate resource
3.LS3.2

Use evidence to support the explanation that traits can be influenced by the environment.

Generate resource
3.LS4.1

Analyze and interpret data from fossils to provide evidence of the organisms and the environments in which they lived long ago.

Generate resource
3.LS4.1

Analyze and interpret data from fossils to provide evidence of the organisms and the environments in which they lived long ago.

Generate resource
3.LS4.2

Use evidence to construct an explanation for how the variations in characteristics among individuals of the same species may provide advantages in surviving and reproducing.

Generate resource
3.LS4.2

Use evidence to construct an explanation for how the variations in characteristics among individuals of the same species may provide advantages in surviving and reproducing.

Generate resource
3.LS4.3

Construct an argument with evidence that in a particular habitat some organisms can survive well, some survive less well, and some cannot survive at all.

Generate resource
3.LS4.3

Construct an argument with evidence that in a particular habitat some organisms can survive well, some less well, and some cannot survive at all.

Generate resource
3.LS4.4

Make a claim about the merit of a solution to a problem caused when the environment changes and the types of plants and animals that live there may change.

Generate resource
3.LS4.4

Make a claim about the merit of a solution to a problem caused when the environment changes and the types of plants and animals that live there may change.*

Generate resource
3.PS2.1

Plan and conduct investigations on the effects of balanced and unbalanced forces on the motion of an object.

Generate resource
3.PS2.1

Plan and conduct investigations on the effects of balanced and unbalanced forces on the motion of an object.

Generate resource
3.PS2.2

Make observations and/or measurements of an object's motion to provide evidence that a pattern can be used to predict future motion.

Generate resource
3.PS2.2

Make observations and/or measurements of an object’s motion to provide evidence that a pattern can be used to predict future motion.

Generate resource
3.PS2.3

Ask questions to determine cause and effect relationships of electric or magnetic interactions between two objects not in contact with each other.

Generate resource
3.PS2.3

Ask questions to determine cause and effect relationships of electric or magnetic interactions between two objects not in contact with each other.

Generate resource
3.PS2.4

Define a simple design problem that can be solved by applying scientific ideas about magnets.

Generate resource
3.PS2.4

Define a simple design problem that can be solved by applying scientific ideas about magnets.*

Generate resource
ESS2

Earth’s Systems

Generate resource
ESS3

Earth and Human Activity

Generate resource
LS1

From Molecules to Organisms: Structure and Function

Generate resource
LS2

Ecosystems: Interactions, Energy, and Dynamics

Generate resource
LS3

Heredity: Inheritance and Variation of Traits

Generate resource
LS4

Biological Unity and Diversity

Generate resource
N-1IXV1

Earth's Systems

Generate resource
N-1LFBW

Biological Unity and Diversity

Generate resource
N-1R6ZG

Earth and Human Activity

Generate resource
N-8OQH4

From Molecules to Organisms: Structure and Function

Generate resource
N-CWFWO

Heredity: Inheritance and Variation of Traits

Generate resource
N-NM1KN

Motion and Stability: Forces and Interactions

Generate resource
PS2

Motion and Stability: Forces and Interactions

Generate resource
3.AP

Algorithms & Programming (AP)

Generate resource
3.AP.A.01

Model and compare multiple algorithms for the same task.

Generate resource
3.AP.C.01

Create programs using a programming language that utilize sequencing, repetition, conditionals, and variables to solve a problem or express ideas both independently and collaboratively.

Generate resource
3.AP.M.01

Decompose (break down) the steps needed to solve a problem into a precise sequence of instructions.

Generate resource
3.AP.M.02

With grade appropriate complexity, modify, remix, or incorporate portions of an existing program into one's own work, to develop something new or add more advanced features.

Generate resource
3.AP.PD.01

Use an iterative process to plan the development of a program while solving simple problems.

Generate resource
3.AP.PD.02

Observe intellectual property rights and give appropriate credit when creating programs using original code or code reuse.

Generate resource
3.AP.PD.03

Analyze and debug a program that includes sequencing, repetition, and variables in a programming language.

Generate resource
3.AP.PD.04

Communicate and explain program development choices using comments, presentations, and demonstrations.

Generate resource
3.AP.V.01

Create programs that use variables to store and modify grade level appropriate data.

Generate resource
3.CS

Computing Systems (CS)

Generate resource
3.CS.D.01

Select and use computing systems to perform a variety of tasks for an intended outcome.

Generate resource
3.CS.HS.01

Model how information flows through hardware and software to accomplish tasks.

Generate resource
3.CS.T.01

Identify, using accurate terminology, simple hardware and software problems that may occur during everyday use, discuss problems with peers and adults, and apply strategies for solving these problems (e.g., refresh screen, closing/reopening an application or file).

Generate resource
3.DA

Data Analysis (DA)

Generate resource
3.DA.CVT.01

Collect and organize data in various visual formats.

Generate resource
3.DA.IM.01

Utilize data to make predictions and discuss whether there is adequate data to make reliable predictions.

Generate resource
3.DA.S.01

Recognize that different types of information are stored in different formats that have associated programs (e.g., documents open in a word processor) and varied storage requirements.

Generate resource
3.IC

Impacts of Computing (IC)

Generate resource
3.IC.CU

Culture (CU)

Generate resource
3.IC.CU.01

Identify computing technologies that have changed the world, and express how those technologies influence and are influenced by cultural practices.

Generate resource
3.IC.CU.02

Consider users’ backgrounds and ability levels and identify how computing devices have built-in features for increasing accessibility to these users.

Generate resource
3.IC.SI

Social Interactions (SI)

Generate resource
3.IC.SI.01

Develop a code of conduct, explain, and practice grade-level appropriate behavior and responsibilities while participating in an online community. Identify and report inappropriate behavior.

Generate resource
3.IC.SI.02

Identify how computational artifacts may be, or have been, improved to incorporate different perspectives.

Generate resource
3.IC.SLE

Internet Safety, Law, & Ethics (SLE)

Generate resource
3.IC.SLE.01

Identify types of digital data that may have intellectual property rights that prevent copying or require attribution.

Generate resource
3.NI

Networks & The Internet (NI)

Generate resource
3.NI.CY.01

Identify problems that relate to inappropriate use of computing devices and networks.

Generate resource
3.NI.NCO.01

Recognize that information is sent and received over physical or wireless paths.

Generate resource
A

Algorithms (A)

Generate resource
C

Control (C)

Generate resource
CVT

Collection, Visualization, & Transformation (CVT)

Generate resource
CY

Cybersecurity (CY)

Generate resource
D

Devices

Generate resource
HS

Hardware & Software (HS)

Generate resource
IM

Inference & Models (IM)

Generate resource
M

Modularity (M)

Generate resource
NCO

Network Communication & Organization (NCO)

Generate resource
PD

Program Development (PD)

Generate resource
S

Storage (S)

Generate resource
T

Troubleshooting

Generate resource
V

Variables (V)

Generate resource

Generate a resource for any standard in seconds

Worksheets, lesson plans, exit tickets, and assessments - all tied to the exact standard code you need.

Start Free - No Credit Card Required