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Grade 1 Science Oklahoma Standards

92 standards - Oklahoma standards

These are the official Grade 1 Science Oklahoma standards — the exact codes and student expectations grade 1 teachers are required to teach and Oklahoma state test assesses. Browse every standard below, then generate a print-ready, standards-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Standards

ETS1

Engineering Design

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ETS1

Engineering Design

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ETS1

Engineering Design

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ETS1

Engineering Design

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G35

Grade 3 - Grade 5

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G35.ETS1.1

Define a simple design problem reflecting a need or want that includes specified criteria for success and constraints on materials, time, or cost.

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G35.ETS1.2

Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.

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G35.ETS1.3

Plan and carry out fair tests in which variables are controlled and failure points are considered to identify aspects of a model or prototype that can be improved.

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HS

High School

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HS.ETS1.1

Analyze a major global challenge to specify qualitative and quantitative criteria and constraints for solutions that account for societal needs and wants.

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HS.ETS1.2

Design a solution to a complex real-world problem by breaking it down into smaller, more manageable problems that can be solved through engineering.

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HS.ETS1.3

valuate a solution to a complex real-world problem based on prioritized criteria and trade-offs that account for a range of constraints, including cost, safety, reliability, and aesthetics, as well as possible social, cultural, and environmental impacts.

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HS.ETS1.4

Use a computer simulation to model the impact of proposed solutions to a complex real-world problem with numerous criteria and constraints on interactions within and between systems relevant to the problem.

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K2

KINDERGARTEN - GRADE 2

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K2.ETS1.1

Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.

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K2.ETS1.2

Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.

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K2.ETS1.3

Analyze data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of how each performs.

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MS

Middle School

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MS.ETS1.1

Define the criteria and constraints of a design problem with sufficient precision to ensure a successful solution, taking into account relevant scientific principles and potential impacts on people and the natural environment that may limit possible solutions.

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MS.ETS1.2

Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem.

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MS.ETS1.3

Analyze data from tests to determine similarities and differences among several design solutions to identify the best characteristics of each that can be combined into a new solution to better meet the criteria for success.

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MS.ETS1.4

Develop a model to generate data for iterative testing and modification of a proposed object, tool, or process such that an optimal design can be achieved.

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1.AP

Algorithms & Programming

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1.AP.A.01 

With guidance, model daily processes and follow algorithms (sets of stepby-step instructions) to complete tasks verbally, kinesthetically, with robot devices, or a programming language.

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1.AP.A 

Algorithms

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1.AP.C

Control

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1.AP.C.01 

With guidance, independently or collaboratively create programs to accomplish tasks using a programming language, robot device, or unplugged activity that includes sequencing and repetition.

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1.AP.M

Modularity

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1.AP.M.01

Decompose (break down) the steps needed to solve a simple problem.

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1.AP.PD

Program Development

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1.AP.PD.01

Independently or with guidance, create a grade-level appropriate artifact to illustrate thoughts, ideas, or stories in a sequential (step-bystep) manner (e.g., story map, storyboard, and sequential graphic organizer).

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1.AP.PD.02

Independently or with guidance give credit to ideas, creations and solutions of others while writing and/or developing programs.

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1.AP.PD.03 

With guidance, independently or collaboratively debug programs using a programming language and/or unplugged activity that includes sequencing and repetition.

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1.AP.PD.04 

Use correct terminology (e.g., first, second, third) and explain the choices made in the development of an algorithm to solve a simple problem.

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1.AP.V

Variables

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1.AP.V.01

With guidance, model the way that a program accesses stored data using a variable name

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1.CS

Computing Systems

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1.CS.D

Devices

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1.CS.D.01

With guidance, select and use a computing device to perform a variety of tasks for an intended outcome.

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1.CS.HS.01 

Use appropriate terminology in naming and describing the function of common computing devices and components (e.g., mouse is used to control the cursor).

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1.CS.HS 

Hardware & Software

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1.CS.T

Troubleshooting

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1.CS.T.01 

Identify, using accurate terminology, simple hardware and software problems that may occur during use (e.g., program is not working as expected, no sound is coming from the device, caps lock turned on).

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1.DA

Data Analysis

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1.DA.CVT

Collection, Visualization, & Transformation

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1.DA.CVT.01 

With guidance, collect data and present it two different ways.

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1.DA.IM

Inference & Models

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1.DA.IM.01

With guidance, identify and interpret data from a chart, bar graph, or pictograph (visualization) in order to draw conclusions, with or without a computing device.

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1.DA.S

Storage

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1.DA.S.01

With guidance locate, open, modify and save an existing file, use appropriate filenaming conventions, and recognize that the file exists within an organizational structure (e.g., drive, folder, file).

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1.IC

Impacts of Computing

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1.IC.CU

Culture

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1.IC.CU.01

Identify how people use different types of technologies in their daily work and personal lives.

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1.IC.SI.01 

With guidance, identify appropriate and inappropriate behavior, act responsibly, and know how to report concerns while participating in an online community.

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1.IC.SI 

Social Interactions

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1.IC.SLE

Internet Safety, Law, & Ethics

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1.IC.SLE.01

Identify ways to stay safe online

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1.NI

Networks & The Internet

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1.NI.CY

Cybersecurity

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1.NI.CY.01

Identify what passwords are; explain why they are not shared and discuss what makes a password strong. Independently, use passwords to access computing devices.

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1.NI.NCO

Network Communication & Organization

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1.NI.NCO.01

Recognize that by connecting computing devices together, they can share information (e.g., remote storage, printing, the Internet).

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1.ESS1.1

Use observations of the sun, moon, and stars to describe patterns that can be predicted.

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1.ESS1.1

Use observations of the Sun, Moon, and stars to describe patterns that can be predicted.

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1.ESS1.2

Make observations at different times of year to relate the amount of daylight and relative temperature to the time of year.

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1.ESS1.2

Make observations at different times of year to relate the amount of daylight to the time of year.

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1.ESS3.1

Communicate solutions that will reduce the impact of humans on the land, water, air, and/or other living things in the local environment.

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1.ESS3.1

Communicate solutions that will reduce the impact of humans on the land, water, air, and/or other living things in the local environment.

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1.LS1.1

Use materials to design a solution to a human problem by mimicking how plants and/or animals use their external parts to help them survive, grow, and meet their needs.

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1.LS1.1

Use materials to design a solution to a human problem by mimicking how plants and/or animals use their external parts to help them survive, grow, and meet their needs.*

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1.LS1.2

Obtain information from media and/or text to determine patterns in the behavior of parents and offspring that help offspring survive.

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1.LS1.2

Obtain information from media and/or text to determine patterns in the behavior of plants and animals that help offspring survive.

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1.LS3.1

Make observations to construct an evidence-based account that young plants and animals are like, but not exactly like, their parents.

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1.LS3.1

Make observations to construct an evidence-based account that young plants and animals are like, but not exactly like, their parents.

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1.PS4.1

Plan and conduct investigations to provide evidence that vibrating materials can make sound and that sound can make materials vibrate.

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1.PS4.1

Plan and conduct investigations to provide evidence that vibrating materials can make sound and that sound can make materials vibrate.

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1.PS4.2

Make observations to construct an evidence-based account that objects can be seen only when illuminated.

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1.PS4.2

Make observations to construct an evidence-based account that objects can be seen only when illuminated.

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1.PS4.3

Plan and conduct an investigation to determine the effect of placing objects made with different materials in the path of a beam of light.

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1.PS4.3

Plan and conduct an investigation to determine the effect of placing objects made with different materials in the path of a beam of light.

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1.PS4.4

Use tools and materials to design and build a device that uses light or sound to solve the problem of communicating over a distance.

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1.PS4.4

Use tools and materials to design and build a device that uses light or sound to solve the problem of communicating over a distance.*

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ESS1

Earth’s Place in the Universe

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ESS3

Earth and Human Activity

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LS1

From Molecules to Organisms: Structure and Function

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LS3

Heredity: Inheritance and Variation of Traits

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N-12BSI

From Molecules to Organisms: Structure and Function

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N-1EA98

Earth and Human Activity

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N-1V2FV

Waves and Their Applications in Technologies for Information Transfer

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N-2XU3J

Heredity: Inheritance and Variation of Traits

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N-KMCZT

Earth's Place in the Universe

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PS4

Waves and Their Applications in Technologies for Information Transfer

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